接上一篇在
SurfaceView上拖动一张小图片
什么叫拖动飞机呢?且看
怎么样?厉害吧,飞机都能拖动。:P
布局随便弄一个:
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
AppView view=new AppView(this);
// setContentView(view);
setContentView(R.layout.main);
}
图片文件:
一个游戏角色在屏幕行走的demo
http://blog.csdn.net/xiaominghimi/article/details/6090631
什么叫拖动飞机呢?且看

怎么样?厉害吧,飞机都能拖动。:P
public class AppView extends SurfaceView implements SurfaceHolder.Callback,Runnable,OnTouchListener{ private static final String tag="AppView"; private Context context; private SurfaceHolder holder; private Bitmap player; private int playerWidth,playerHeight; private int indexX,indexY;//图片的索引帧 private int x,y; private Paint paint; private boolean running=true; private Rect view;//游戏视窗 public AppView(Context context) { super(context); // TODO Auto-generated constructor stub this.context=context; holder = this.getHolder();//获取holder holder.addCallback(this); this.setOnTouchListener(this); } public AppView(Context context, AttributeSet attrs) { super(context, attrs); // TODO Auto-generated constructor stub this.context=context; holder = this.getHolder();//获取holder holder.addCallback(this); this.setOnTouchListener(this); } private void init(){ view=new Rect(this.getLeft(),this.getTop(),this.getRight(),this.getBottom()); player =getImage(context,R.drawable.player); playerWidth=player.getWidth()/3;//有3帧 playerHeight=player.getHeight(); indexX=1;//初始化帧索引 indexY=0; x=(view.width()-playerWidth)>>1;//初始化角色位置 y=(view.height()-playerHeight)>>1; rect=new Rect(x,y,x+playerWidth,y+playerHeight);//图片的可拖动rect paint=new Paint(); } private void close(){ } private void logic(){ } private void draw(){ Canvas canvas = holder.lockCanvas();//获取画布 canvas.drawColor(Color.BLACK); canvas.save(); canvas.clipRect(rect); canvas.drawBitmap(player, rect.left-playerWidth*indexX,rect.top-playerHeight*indexY,null); // canvas.clipRect(screen); canvas.restore(); holder.unlockCanvasAndPost(canvas);// 解锁画布,提交画好的图像 } @Override public void surfaceCreated(SurfaceHolder holder) { // TODO Auto-generated method stub Log.i(tag, "=================surfaceCreated======================"); init(); running=true; new Thread(this).start(); } @Override public void surfaceDestroyed(SurfaceHolder holder) { // TODO Auto-generated method stub Log.i(tag, "=================surfaceDestroyed======================"); running=false; close(); } @Override public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { // TODO Auto-generated method stub Log.i(tag, "=================surfaceChanged======================"); } @Override public void run() { // TODO Auto-generated method stub int SLEEP_TIME=100; while (running) { long start=System.currentTimeMillis(); logic(); draw(); long end=System.currentTimeMillis(); if(end-start<SLEEP_TIME){ try { Thread.sleep(SLEEP_TIME-(end-start)); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } } // Region region=new Region(); private Point point=new Point();//点击点 private Rect rect;//图片的可拖动rect private boolean canDrag=false;//判断是否点击在图片上,否则拖动无效 private int offsetX=0,offsetY=0;//点击点离图片左上角的距离 private VelocityTracker tracker = null;//速度跟踪器,用于判断飞机偏左还是偏右移动 @Override public boolean onTouch(View v, MotionEvent event) { // TODO Auto-generated method stub switch (event.getAction()) { case MotionEvent.ACTION_DOWN: point.x=(int)event.getX(); point.y=(int)event.getY(); if(rect.contains(point.x, point.y)){ canDrag=true; offsetX=point.x-rect.left; offsetY=point.y-rect.top; if(tracker == null){ tracker = VelocityTracker.obtain(); }else{ tracker.clear(); } tracker.addMovement(event); } break; case MotionEvent.ACTION_MOVE: if(canDrag){ rect.left=(int)event.getX()-offsetX; rect.top=(int)event.getY()-offsetY; rect.right=rect.left+playerWidth; rect.bottom=rect.top+playerHeight; tracker.addMovement(event); tracker.computeCurrentVelocity(1000); float XVelocity=tracker.getXVelocity(); // Log.i(tag, "XVelocity="+XVelocity); if(XVelocity<-100){//偏左 indexX=0; indexY=0; }else if(XVelocity>100){//偏右 indexX=2; indexY=0; }else{ indexX=1; indexY=0; } if (rect.left < 0) { rect.left = 0; rect.right = rect.left+playerWidth; indexX=1; indexY=0; } if (rect.right > getMeasuredWidth()) { rect.right = getMeasuredWidth(); rect.left = rect.right-playerWidth; indexX=1; indexY=0; } if (rect.top < 0) { rect.top = 0; rect.bottom = rect.top+playerHeight; } if (rect.bottom > getMeasuredHeight()) { rect.bottom = getMeasuredHeight(); rect.top = rect.bottom-playerHeight; } } break; case MotionEvent.ACTION_UP: // case MotionEvent.ACTION_CANCEL: if(canDrag){ tracker.recycle(); canDrag=false; indexX=1; indexY=0; } break; default: break; } return true; } //**************************************************************************** public static final Bitmap getImage(Context context, int imageId) { return BitmapFactory.decodeResource(context.getResources(),imageId); } }
布局随便弄一个:
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
AppView view=new AppView(this);
// setContentView(view);
setContentView(R.layout.main);
}
图片文件:

一个游戏角色在屏幕行走的demo
http://blog.csdn.net/xiaominghimi/article/details/6090631