捕捉屏幕截图
CALayer实例使用Core Graphics的renderInContext方法可以将视图绘制到图像上下文中以便转化为其他UIImage实例。前提先#import <QuartzCore/QuartzCore.h>
+ (UIImage *) imageFromView: (UIView *)theView {
// draw a view's contents into an image context
UIGraphicsBeginImageContext(theView.frame.size);
CGContextRef context = UIGraphicsGetCurrentContext();
[theView.layer renderInContext:context];
UIImage *theImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return theImage;
}
注:UIGraphicsBeginImageContext(CGSize size)创建一个基于位图的上下文(context),并将其设置为当前上下文。函数功能与UIGraphicsBeginImageContextWithOptions相同,相当于该方法的opaque参数为NO,scale因子为1.0。 而UIGraphicsEndImageContext()方法是移除栈顶的基于当前位图的图形上下文。
捕捉截取某个区域内屏幕图像
- (UIImage *)imageFromView: (UIView *) theView atFrame:(CGRect)rect
{
UIGraphicsBeginImageContext(theView.frame.size);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSaveGState(context);
UIRectClip(rect);
[theView.layer renderInContext:context];
UIImage *theImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return theImage; // [self getImageAreaFromImage:theImage atFrame:rect];
}
从某图片中截图
UIImage *image = [[UIImage alloc] initWithData:data]; // 大图
CGRect imageRect = CGRectMake( 0.0 , 0.0 , image.size.width, image.size.height);
CGSize itemSize = CGSizeMake(w,h);
UIGraphicsBeginImageContext(itemSize);
[image drawInRect:imageRect];
UIImage *smallimage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
视图添加倒影效果
const CGFloat kReflectPercent = - 0.25f ;
const CGFloat kReflectOpacity = 0.3f ;
const CGFloat kReflectDistance = 10.0f ;
+ ( void )addSimpleReflectionToView:(UIView *)theView
{
CALayer *reflectionLayer = [CALayer layer];
reflectionLayer.contents = [theView layer].contents;
reflectionLayer.opacity = kReflectOpacity;
reflectionLayer.frame = CGRectMake( 0.0f , 0.0f ,theView.frame.size.width,theView.frame.size.height*kReflectPercent); // 倒影层框架设置,其中高度是原视图的百分比
CATransform3D stransform = CATransform3DMakeScale( 1.0f ,- 1.0f , 1.0f );
CATransform3D transform = CATransform3DTranslate(stransform, 0.0f ,-(kReflectDistance + theView.frame.size.height), 0.0f );
reflectionLayer.transform = transform;
reflectionLayer.sublayerTransform = reflectionLayer.transform;
[[theView layer] addSublayer:reflectionLayer];
}
另一:使用Core Graphics创建倒影
+ (CGImageRef) createGradientImage:(CGSize)size
{
CGFloat colors[] = { 0.0 , 1.0 , 1.0 , 1.0 };
// 在灰色设备色彩上建立一渐变
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray();
CGContextRef context = CGBitmapContextCreate(nil,size.width,size.height, 8 , 0 ,colorSpace,kCGImageAlphaNone);
CGGradientRef gradient = CGGradientCreateWithColorComponents(colorSpace,colors,NULL, 2 );
CGColorSpaceRelease(colorSpace);
// 绘制线性渐变
CGPoint p1 = CGPointZero;
CGPoint p2 = CGPointMake( 0 ,size.height);
CGContextDrawLinearGradient(context,gradient,p1,p2,kCGGradientDrawsAfterEndLocation);
// Return the CGImage
CGImageRef theCGImage = CGBitmapContextCreateImage(context);
CFRelease(gradient);
CGContextRelease(context);
return theCGImage;
}
//Create a shrunken frame for the reflection
+ (UIImage *) reflectionOfView:(UIView *)theView WithPercent:(CGFloat) percent
{
// Retain the width but shrink the height
CGSize size = CGSizeMake(theView.frame.size.width, theView.frame.size.height * percent);
// Shrink the View
UIGraphicsBeginImageContext(size);
CGContextRef context = UIGraphicsGetCurrentContext();
[theView.layer renderInContext:context];
UIImage *partialimg = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
// build the mask
CGImageRef mask = [ImageHelper createGradientImage:size];
CGImageRef ref = CGImageCreateWithMask(partialimg.CGImage,mask);
UIImage *theImage = [UIImage imageWithCGImage: ref ];
CGImageRelease( ref );
CGImageRelease(mask);
return theImage;
}
const CGFloat kReflectDistance = 10.0f ;
+ ( void ) addReflectionToView: (UIView *)theView
{
theView.clipsToBounds = NO;
UIImageView *reflection = [[UIImageView alloc] initWithImage:[ImageHelper reflectionOfView:theView withPercent: 0.45f ]];
CGRect frame = reflection.frame;
frame.origin = CGPointMake( 0.0f , theView.frame.size.height + kReflectDistance);
reflection.frame = frame;
// add the reflection as a simple subview
[theView addSubView:reflection];
[reflection release];
}
实现圆角图片:
UIColor *color = [UIColor colorWithRed: 0.95 green: 0.95 blue: 0.95 alpha: 0 ];
[aImage setBackgroundColor:color]; // 设置背景透明
/* *****设置图片圆角begin****** */
aImage.layer.masksToBounds = YES;
aImage.layer.cornerRadius = 5.0 ;
aImage.layer.borderWidth = 0.5 ;
aImage.layer.borderColor = [[UIColor grayColor] CGColor];
/* *****设置图片圆角end******* */
另有方法可见:http://www.4ucode.com/Study/Topic/2058289转载文章。
实现iPhone图标的水晶立体效果
- ( void )viewDidLoad {
[super viewDidLoad];
UIGraphicsBeginImageContext(icon.bounds.size);
CGContextRef ctx = UIGraphicsGetCurrentContext();
const CGFloat components[ 4 ] = { 0.0 , 0.4 , 0.0 , 1.0 };
CGContextSetFillColor(ctx, components);
CGContextFillRect(ctx, CGRectMake( 0 , 0 , icon.bounds.size.width, icon.bounds.size.height));
UIImage *background = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
UIImage *image = [UIImage imageNamed: @" icon.png " ];
UIImage *mask = [UIImage imageNamed: @" IconBase.png " ];
UIImage *roundCorner = [UIImage imageNamed: @" round-corner.png " ];
icon.image = image;
CALayer* subLayer = [[CALayer layer] retain];
subLayer.frame = icon.bounds;
subLayer.contents = ( id )[background CGImage];
CALayer* maskLayer = [[CALayer layer] retain];
maskLayer.frame = icon.bounds;
maskLayer.contents = ( id )[mask CGImage];
[subLayer setMask:maskLayer];
[[icon layer] addSublayer:subLayer];
CALayer* roundCornerLayer = [[CALayer layer] retain];
roundCornerLayer.frame = icon.bounds;
roundCornerLayer.contents = ( id )[roundCorner CGImage];
[[icon layer] setMask:roundCornerLayer];
[maskLayer release];
[subLayer release];
[roundCornerLayer release];
}
两图合成一图
- (UIImage*)addImage:(UIImage *)image1 toImage:(UIImage*)image2
{
UIGraphicsBeginImageContext(image1.size);
[image1 drawInRect:CGRectMake( 0 , 0 ,image1.size.width,image1.size.height)];
[image2 drawInRect:CGRectMake( 0 , 0 ,image2.size.width,image2.size.height)];
UIImage *resultingImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return resultingImage;
}