nVidia公司
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January, 1993
NVIDIA 由 Jen-Hsun Huang, Chris Malachowsky, 和 Curtis Priem 三人共同创办.
April, 1994
NVIDIA三位创办人制定了令电脑革命化的计划.
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June, 1994
NVIDIA 和全球著名半导体厂商 SGS- Thompson 建立策略伙伴关系.
May, 1995
NVIDIA 发布 NV1, 第一个主流多功能芯片 – 操纵杆, 游戏端口, 声效,显示, 2D, 3D.
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July, 1995
NVIDIA 与SEGA 建立伙伴关系.
March, 1996
NVIDIA 和游戏开发者联盟制订Direct 3D的主要规则.
June, 1996
NVIDIA 将主要力量投入开发台式电脑专用的领先显示芯片.
April, 1997
NVIDIA 发布第一个高性能, 128-bit, Direct3D的显示芯片: RIVA 128™.
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August, 1997
NVIDIA 与全球电脑领先OEM厂商建立合作, 包括: Dell, Gateway, Micron 和其它.
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November, 1997
NVIDIA的 RIVA 128 获得<PC Magazine> 的编辑选择奖.
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December, 1997
NVIDIA 被FSA评为世界上最受尊敬的私营半导体公司.
January, 1998
NVIDIA 的RIVA 128出货量达到一百万片.
February, 1998
NVIDIA 发布 RIVA 128ZX™
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March, 1998
NVIDIA 和台积电(TSMC)建立策略联盟伙伴关系.
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March, 1998
NVIDIA 发布行业第一个多纹理3D显示芯片: RIVA TNT.
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May, 1998
NVIDIA 和 Microsoft® 联手在电脑游戏开发者会议推广他们共同开发的DirectX® 6.0 .
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September, 1998
NVIDIA 被PC Magazine 评为最有影响力的 3D 显示芯片公司.
September, 1998
NVIDIA 被选进 OpenGL 结构审核委员会.
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November, 1998
NVIDIA's 的RIVA TNT 获得PC Magazine的编辑选择奖.
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December, 1998
NVIDIA 再次被FSA评为世界上最受尊敬的私营半导体公司.
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February, 1999
NVIDIA赢取主要电脑OEM厂商所有Intel® Pentium® III 的春季订单.
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February, 1999
NVIDIA获得电脑游戏者第五届年度游戏者大奖特别成就奖.
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November, 1998
NVIDIA 发布
NVIDIA Vanta™
显示芯片, 借此进入商用台式电脑市场.
May, 1999
NVIDIA 发布拥有行业第一个 32-bit 的画面结构的:
RIVA TNT2
,.
May, 1999
NVIDIA 的显示芯片出货量达到一千万个.
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June, 1999
NVIDIA's 的执行长 Jen-Hsun Huang被安永会计事物所评为年度高科技企业家.
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July, 1999
NVIDIA 和 SGI 建立策略联盟.
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August, 1999
NVIDIA 发布
GeForce 256™
, 这是行业第一个显示图形处理单元 (GPU).
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August, 1999
NVIDIA 和 ALI 推出整合图形芯片技术.
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November, 1999
NVIDIA 发布全球最快的工作站GPU:
Quadro™
.
January, 2000
NVIDIA 获得Microprocessor Report 分析家选择奖: 最好的3D加速器.
February, 2000
NVIDIA 和 S3 签署协议, 同意广泛的共享专利.
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March, 2000
NVIDIA 被Microsoft 选为
X-Box
游戏机的指定图形处理单元.
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April, 2000
NVIDIA 发布全球第一个可每一条渲染线着色的图形处理单元:
GeForce2 GTS™
.
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June, 2000
NVIDIA 发布主流图形处理单元
GeForce2 MX™
.
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June, 2000
NVIDIA 获得<商业周刊>评为全球第一半导体公司.
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July, 2000
NVIDIA 发布全球最快的工作站图形处理单元:
Quadro2 Pro™
.
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July, 2000
NVIDIA 发布高端专业工作站图形处理单元:
Quadro2 MXR™
.
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August, 2000
NVIDIA 发布第一个十亿像素的图形处理单元(GPU):
GeForce2 Ultra
.
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August, 2000
NVIDIA 发布 Detonator 3, 改良了统一软件结构.
September, 2000
NVIDIA 被公认为硅谷发展最快的技术公司之一.
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September, 2000
NVIDIA 为微软的
Xbox
供应第二个主要处理器: 媒体传送处理器(MCP).
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November, 2000
NVIDIA 发布行业中第一个移动图形处理单元
GeForce2 Go
.
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November, 2000
NVIDIA 将突破性的 3D 技术特许给微软.
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November, 2000
NVIDIA 获得Comdex “最有声望的产品”的奖项.
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November, 2000
NVIDIA 获得CADENCE Magazine的编辑选择奖..
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November, 2000
NVIDIA被 PC Magazine公认为行业的技术领头羊.
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December, 2000
NVIDIA 收购 3dfx 的核心图形资产.
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January, 2001
NVIDIA 和 Apple Computers 建立联盟伙伴关系.
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January, 2001
NVIDIA 发布 DirectX 8 技术, 从而促进了微软的
Xbox
和电脑的发展.
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February, 2001
NVIDIA 发布行业中有史以来第一个可编程的图形处理单元(GPU):
GeForce3
.
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Febraury, 2001
NVIDIA 为 XBox 大量供应图形处理单元(GPU) and媒体传送处理器MCP.
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February, 2001
NVIDIA
GeForce3
获得全球领先电脑和板卡OEM厂商的选用.
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March, 2001
NVIDIA 扩充 GeForce2 MX 家族图形处理单元, 发布
GeForce2 MX 200 和 400 GPUs
.
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April, 2001
NVIDIA
GeForce2 Go
使用在 Dell 的 Inspiron 8000机型.
May, 2001
NVIDIA 宣布成为全球工作站图形处理单元最大的供应商.
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May, 2001
NVIDIA 发布
Quadro DCC
, 这是全球领先的专业图形方案,被游戏开发商制定为开发新游戏的必选方案.
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May, 2001
NVIDIA的
Quadro2 EX
被Intel 和Compaq 选用在专业高端工作站.
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May, 2001
NVIDIA 入选 Nasdaq-100 指数股.
June, 2001
NVIDIA 全球第一个在台式电脑推出杜比数码实时解码器.
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June, 2001
NVIDIA 在台湾COMPUTEX 交易会发布nForce™ 平台, 进军芯片组市场.
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June, 2001
NVIDIA's的
nForce
平台被 Fujitsu-Siemens使用.
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June, 2001
NVIDIA 被<时代周刊>评为全球半导体行业的第一名.
July, 2001
NVIDIA的
GeForce3™
被E3 Game Critics评为最好的电脑硬件.
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August, 2001
NVIDIA 推出全球第一移动工作站图形处理单元:
Quadro2 Go
.
August, 2001
NVIDIA 推出
Personal Cinema
.
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August, 2001
NVIDIA 公布惠普的专业工作站将采用
Quadro2 Pro
图形方案.
August, 2001
NVIDIA 发布新的能延长电池寿命的移动技术 PowerMizer™.
September, 2001
NVIDIA 发布3D图形处理单元的
Detonator™ XP
统一软件.
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September, 2001
NVIDIA 发布GeForce Titanium 系列产品, 再次扩大图形处理单元的领先地位.
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October, 2001
NVIDIA的
Quadro2 Pro
被IBM的工作站指定为固定价构.
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October, 2001
NVIDIA的
Detonator XP
被Windows XP认证.
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October, 2001
NVIDIA 的图形处理器(GPU)入选<PCWorld.com> 前十名名单.
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November, 2001
NVIDIA
nForce
平台价构被 MicronPC使用.
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November, 2001
NVIDIA的
GeForce3
图形处理单元(GPU)被<电脑显示世界杂志>评为2001年最创新的产品.
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November, 2001
NVIDIA的
Quadro2 Go
被<Cadence 杂志>评为最好的硬件.
November, 2001
NVIDIA 入选 S&P 500指数.
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December, 2001
NVIDIA
GeForce3™
的3D图形技术获得<游戏开发杂志>的最创新奖.
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December, 2001
NVIDIA被FSA评为最受尊敬的和财务管理最好的半导体公司.
December, 2001
NVIDIA 成为全球最快达到10亿美元营业额的半导体公司.
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December, 2001
NVIDIA 的
GeForce3™
获得<Macworld 杂志>的编辑选择奖.
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February, 2002
NVIDIA 推出行业中速度最快
、
功能最强
、
产品线最丰富的图形处理单元(GPU): GeForce4.
February, 2002
NVIDIA图形处理单元(GPU)出货量达到 1亿颗.
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February, 2002
NVIDIA 推出覆盖高中低端的Quadro4 系列工作站产品.
February, 2002
NVIDIA 为XBOX设计的游戏芯片被<Microprocessor Report> 评为 “2001年年度最好的游戏芯片”
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February, 2002
NVIDIA 推出 NVDVD 播放/解码软件.
March, 2002
GeForce4被联想公司采纳为 “家庭数码港” 产品的标准配置.
March, 2002
GeForce3 图形处理单元(GPU)被<电脑游戏杂志>评为 “2001年年度最好的硬件”
March, 2002
NVIDIA与索尼在线娱乐公司携手推动在线游戏市场
April, 2002
GeForce4 420 Go被联想公司昭阳V80笔记本电脑用作标准配置.
2002年5月14日,
NVIDIA GeForce4 系列图形处理单元(GPU)被评为业界最好的产品,
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June, 2002
NVIDIA 推出 Cg: C for Graphics.
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July, 2002
NVIDIA 发布数字媒体平台 : nForce2.
September, 2002
NVIDIA 发布业界第一个支持AGP8X规格的GPU: NV18, NV28
October, 2002
NVIDIA 发布速度最快
、
功能最强的移动图形处理单元(GPU): GeForce™4 460 Go
November, 2002
NVIDIA 发布业界有史以来速度最快 、 功能最强的图形处理单元(GPU) GeForce FX. 同时,它拥有多项业界第一的领先技术, 包括: 第一个使用0.13微米制造工艺, 拥有1GHz速度DDRII显存, 完美支持Direct X9. 等等.
February, 2003
GeForce FX被<Microprocessor Report>评为2002年最好的图形处理单元.
March, 2003
NVIDIA推出覆盖高中低端的支持Direct X9的图形处理单元: NV31和NV34.
March, 2003
GeForce FX被全球著名电脑厂商和装机商评为2002年最好的硬件.
March, 2003
NVIDIA和IBM建立策略联盟伙伴关系.
March, 2003
NVIDIA nForce2芯片被全球著名IT网站tomshardware评为最好的AMD平台芯片.
April, 2003
NVIDIA和著名游戏开发商EA建立策略联盟伙伴关系.
nVidia~~显卡巨人!我用的就是经典的TNT2!虽然现在和ATI斗得很厉害,但nvidia市场占有率还是比ATI多的!我还是这个句话 盈利 业绩决定一切!