这个实例主要是运用字体的只是,但是android自带就几种,虽然android有提供可以自己加载字体的功能,但我试了下,没发现成功的,所以我代码里面就没有弄了,就弄了自带的。明天再试试效果,发现书本的代码不怎么适合android,当字体变大时,会出现按两次才能换行的bug。已经修改了.
下面是效果图:
mainView的代码:
package com.wjh.demon_5; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Typeface; import android.view.KeyEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.SurfaceHolder.Callback; public class MainView extends SurfaceView implements Callback,Runnable{ Thread gameThread = null; boolean isGame = true; SurfaceHolder holder = null; Paint forePaint = null; Paint backPaint = null; int keyCode = -1; boolean isKeyDown = false; public int m_nWidth = 50; //显示宽度 public Typeface m_nTypeFace = null; //存储字体 public MainView(Context context) { super(context); // TODO Auto-generated constructor stub setFocusable(true); getHolder().addCallback(this); holder = this.getHolder(); backPaint = new Paint(); backPaint.setColor(Color.BLACK); forePaint = new Paint(); forePaint.setTypeface(Typeface.DEFAULT_BOLD); forePaint.setTextSize(20); forePaint.setColor(Color.RED); } @Override public void run() { // TODO Auto-generated method stub while(isGame) { input(); logic(); doDraw(); try { Thread.sleep(100); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } //开始游戏主线程 public void start() { if(gameThread == null) { gameThread = new Thread(this); gameThread.start(); } } //停止游戏主线程 public void stop() { isGame = false; if(gameThread != null) { try { gameThread.join(); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } //输入判断 public void input() { if( keyCode == KeyEvent.KEYCODE_DPAD_UP && isKeyDown) { m_nWidth = m_nWidth +(int)forePaint.getTextSize(); isKeyDown = false; } //如果按下方向键的下键,则调整当前行的位置 else if(keyCode == KeyEvent.KEYCODE_DPAD_DOWN && isKeyDown) { m_nWidth = m_nWidth - (int)forePaint.getTextSize(); isKeyDown = false; } } //逻辑判断 public void logic() { } public void doDraw() { Canvas c = null; try { c = holder.lockCanvas(); synchronized (holder) { paint(c); } }finally{ if(c != null) { holder.unlockCanvasAndPost(c); } } } //画图 public void paint(Canvas canvas) { //清贫 canvas.drawRect(0, 0, getWidth(), getHeight(),backPaint); TextAjust.AjustDrawString(canvas,forePaint, "我要自动换行我要自动换行我要自动换行我要自动换行", m_nWidth, 50, 50, 30 ); } @Override public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { // TODO Auto-generated method stub } @Override public void surfaceCreated(SurfaceHolder holder) { // TODO Auto-generated method stub start(); } @Override public void surfaceDestroyed(SurfaceHolder holder) { // TODO Auto-generated method stub stop(); } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { // TODO Auto-generated method stub //如果按下方向键的上键,则调整当前行的位置 this.keyCode = keyCode; isKeyDown = true; return true; } }
书上提供的换行功能源码,我把画图的改成android的,其他的没改,但代码效果不好
下面给出代码
TextAjust.java
package com.wjh.demon_5; import android.graphics.Canvas; import android.graphics.Paint; public class TextAjust { static public int ChangLine(String str, Paint paint, int linewd ) { int wd = 0; char ch; for (int i = 0; i < str.length(); i++) { ch = str.charAt(i); if (ch == '\n') return i + 1; wd += paint.getTextSize(); if (wd > linewd) return i; } return 0; } static public void AjustDrawString(Canvas canvas,Paint paint, String strText, int linewd, int x, int y, int yDis ) { String subStr; int nPos; //需要换行的位置 while (true) { //获得句子的断点位置 nPos = ChangLine(strText, paint, linewd ); if (nPos == 0) { //如果nPos为0,代表输入的字符串为空 canvas.drawText( strText, x, y,paint); break; } else { //判断是否最后一句 if (strText.charAt(nPos - 1) == '\n' ) subStr = strText.substring(0, nPos - 1); else subStr = strText.substring(0, nPos); canvas.drawText( subStr, x, y, paint); //截断句子,继续进行处理 strText = strText.substring(nPos, strText.length()); y = y + yDis; } } } }
apk文件(将后缀改为apk): Demon_5.zip
源代码文件: Demon_5.rar