GDI+ Tutorial for Beginners

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原文 GDI+ Tutorial for Beginners

GDI+ is next evolution of GDI. Using GDI objects in earlier versions of Visual Studio was a pain. In Visual Studio .NET, Microsoft has taken care of most of the GDI problems and have made it easy to use.

GDI+ resides in   System.Drawing.dll   assembly. All GDI+ classes are reside in the System.Drawing ,   System.Text ,   System.Printing ,   System.Internal   ,   System.Imaging , System.Drawing2D   and   System.Design   namespaces.

The first class we must discuss is the Graphics class. After the Graphics class, I will discuss other useful GDI+ classes and structures such as Pen, Brush, and Rectangle. The final part of this tutorial are some examples in C#.

The Graphics Class

The   Graphics   class encapsulates GDI+ drawing surfaces. Before drawing any object (for example circle, or rectangle) we have to create a surface using Graphics class. Generally we use Paint event of a Form to get the reference of the graphics. Another way is to override   OnPaint   method.

Here is how you get a reference of the Graphics object:

private   void   form1_Paint( object   sender, PaintEventArgs e)  
{  
Graphics g = e.Graphics;
}

OR:  

protected   override   void   OnPaint(PaintEventArgs e)  
{
Graphics g = e.Graphics;
}

Once you have the Graphics reference, you can call any of this class's members to draw various objects. Here are some of Graphics class's methods:

 

DrawArc Draws an arc from the specified ellipse.
DrawBezier Draws a cubic bezier curve.
DrawBeziers Draws a series of cubic Bezier curves.
DrawClosedCurve Draws a closed curve defined by an array of points.
DrawCurve Draws a curve defined by an array of points.
DrawEllipse Draws an ellipse.
DrawImage Draws an image.
DrawLine Draws a line.
DrawPath Draws the lines and curves defined by a GraphicsPath.
DrawPie Draws the outline of a pie section.
DrawPolygon Draws the outline of a polygon.
DrawRectangle Draws the outline of a rectangle.
DrawString Draws a string.
FillEllipse Fills the interior of an ellipse defined by a bounding rectangle.
FillPath Fills the interior of a path.
FillPie Fills the interior of a pie section.
FillPolygon Fills the interior of a polygon defined by an array of points.
FillRectangle Fills the interior of a rectangle with a Brush.
FillRectangles Fills the interiors of a series of rectangles with a Brush.
FillRegion Fills the interior of a Region.

 

In .NET, GDI+ functionality resides in the System.Drawing.dll. Before you start using GDI+ classes, you must add reference to the System.Drawing.dll and import System.Drawing namespace. If you are using Visual Studio .NET for your development, you can add reference to the GDI+ library using following:

Creating this project is simple. Create a Windows application and add reference to the System.Drawing.dll using Project->Add Reference menu item. See Figure 1.

GDI+ Tutorial for Beginners

Figure 1. Adding reference to System.Drawing.dll

After that add these two lines.

using   System.Drawing;
using   System.Drawing.Drawing2D;

Note: If you create a Windows application using VS.NET, you only need write only one line.

using   System.Drawing.Drawing2D;

After that add a Form_Paint event handler using the Properties Window. See Figure 2.

GDI+ Tutorial for Beginners

Figure 2. Adding Form_Paint event handler.

Note: You can also add Form paint event handler manually described above.

Graphics Objects

After creating a   Graphics   object, you can use it draw lines, fill shapes, draw text and so on. The major objects are:

 

Brush Used to fill enclosed surfaces with patterns,colors, or bitmaps.
Pen Used to draw lines and polygons, including rectangles, arcs, and pies
Font Used to describe the font to be used to render text
Color Used to describe the color used to render a particular object. In GDI+ color can be alpha blended

 

The Pen Class

A pen draws a line of specified width and style. You always use Pen constructor to create a pen. The constructor initializes a new instance of the   Pen   class . You can initialize it with a color or brush.

Initializes a new instance of the   Pen   class with the specified color.

public   Pen(Color);

Initializes a new instance of the   Pen   class with the specified Brush.

public   Pen(Brush);

Initializes a new instance of the   Pen   class with the specified Brush and width.

public   Pen(Brush,   float );

Initializes a new instance of the   Pen   class with the specified Color and Width.

public   Pen(Color,   float );

Here is one example:

Pen pn =   new   Pen( Color.Blue ); or Pen pn =   new   Pen( Color.Blue, 100 );

Some of its most commonly used properties are:

 

Alignment Gets or sets the alignment for objects drawn with this Pen.
Brush Gets or sets the Brush that determines attributes of this Pen.
Color Gets or sets the color of this Pen.
Width Gets or sets the width of this Pen.

 

The Color Structure

A Color structure represents an ARGB color. Here are ARGB properties of it:

 

A Gets the alpha component value for this   Color .
B Gets the blue component value for this   Color .
G Gets the green component value for this   Color .
R Gets the red component value for this   Color .

 

You can call the Color members. Each color name (say Blue) is a member of the Color structure. Here is how to use a Color structure:

Pen pn =   new   Pen( Color.Blue );

The Font Class

The   Font class   defines a particular format for text such as font type, size, and style attributes. You use font constructor to create a font.

Initializes a new instance of the   Font   class with the specified attributes.

public   Font( string ,   float );

Initializes a new instance of the   Font class   from the specified existing   Font   and   FontStyle .

public   Font(Font, FontStyle);

Where FontStyle is an enumeration and here are its members:

 

Member Name Description
Bold Bold text.
Italic Italic text.
Regular Normal text.
Strikeout Text with a line through the middle.
Underline Underlined text.

 

Here is one example:

Graphics g ;  
Font font =   new   Font("Times New Roman", 26);

Some of its most commonly used properties are:

 

Bold Gets a value indicating whether this   Font   is bold.
FontFamily Gets the FontFamily of this   Font .
Height Gets the height of this   Font .
Italic Gets a value indicating whether this   Font   is Italic.
Name Gets the face name of this   Font .
Size Gets the size of this   Font .
SizeInPoints Gets the size, in points, of this   Font .
Strikeout Gets a value indicating whether this   Font   is strikeout (has a line through it).
Style Gets style information for this   Font .
Underline Gets a value indicating whether this   Font   is underlined.
Unit Gets the unit of measure for this   Font .

 

The Brush Class

The   Brush   class  is an abstract base class and cannot be instantiated. We always use its derived classes to instantiate a brush object, such as SolidBrush, TextureBrush, RectangleGradientBrush, and LinearGradientBrush.

Here is one example:

LinearGradientBrush lBrush =   new   LinearGradientBrush(rect, Color.Red, Color.Yellow, LinearGradientMode.BackwardDiagonal);

OR

Brush brsh =   new   SolidBrush(Color.Red), 40, 40, 140, 140);

The SolidBrush class defines  a brush made up of a single color. Brushes are used to fill graphics shapes such as rectangles, ellipses, pies, polygons, and paths.

The TextureBrush encapsulates a Brush that uses an fills the interior of a shape with an image.

The   LinearGradiantBrush   encapsulates both two-color gradients and custom multi-color gradients.

The Rectangle Structure

public   Rectangle(Point, Size); or   public   Rectangle( int ,   int ,   int ,   int );

The Rectangle structure is used to draw a rectangle on WinForms. Besides its constructor, the Rectangle structure has following members:

 

Bottom Gets the y-coordinate of the lower-right corner of the rectangular region defined by this Rectangle .
Height Gets or sets the width of the rectangular region defined by this   Rectangle .
IsEmpty Tests whether this   Rectangle   has a Width or a Height of 0.
Left Gets the x-coordinate of the upper-left corner of the rectangular region defined by this Rectangle .
Location Gets or sets the coordinates of the upper-left corner of the rectangular region represented by this   Rectangle .
Right Gets the x-coordinate of the lower-right corner of the rectangular region defined by this Rectangle .
Size Gets or sets the size of this   Rectangle .
Top Gets the y-coordinate of the upper-left corner of the rectangular region defined by this Rectangle .
Width Gets or sets the width of the rectangular region defined by this   Rectangle .
X Gets or sets the x-coordinate of the upper-left corner of the rectangular region defined by this   Rectangle .
Y Gets or sets the y-coordinate of the upper-left corner of the rectangular region defined by this   Rectangle .

 

Its constructor initializes a new instance of the Rectangle class. Here is the definition:

public   Rectangle(Point, Size); or   public   Rectangle( int ,   int ,   int ,   int );

The Point Structure

This structure is similar to the POINT structure in C++. It represents an ordered pair of x and y coordinates that define a point in a two-dimensional plane. The member x represents the x coordinates and y represents the y coordinates of the plane.

Here is how to instantiate a point structure:

Point pt1 =   new   Point( 30, 30);  
Point pt2 =   new   Point( 110, 100);

Some sample Examples:

Drawing a rectangle

You can override OnPaint event of your form to draw an rectangle. The LinearGradientBrush encapsulates a brush and linear gradient.

protected   override   void   OnPaint(PaintEventArgs pe)  
{  
Graphics g = pe.Graphics ;  
Rectangle rect =   new   Rectangle(50, 30, 100, 100);  
LinearGradientBrush lBrush =   new   LinearGradientBrush(rect, Color.Red, Color.Yellow, LinearGradientMode.BackwardDiagonal);  
g.FillRectangle(lBrush, rect);  
}

The output of the above code looks like Figure 3.

GDI+ Tutorial for Beginners

Figure 3. Drawing a rectangle.

Drawing an Arc

DrawArc   function draws an arc. This function takes four arguments.

First is the Pen. You create a pen by using the   Pen   class. The Pen constructor takes at least one argument, the color or the brush of the pen. Second argument width of the pen or brush is optional.

Pen pn =   new   Pen( Color.Blue ); or Pen pn =   new   Pen( Color.Blue, 100 );

The second argument is a rectangle. You can create a rectangle by using Rectangle structure. The Rectangle constructor takes four int type arguments and they are left and right corners of the rectangle.

Rectangle rect =   new   Rectangle(50, 50, 200, 100);  
protected   override   void   OnPaint(PaintEventArgs pe)
{
Graphics g = pe.Graphics ;
Pen pn =   new   Pen( Color.Blue );
Rectangle rect =   new   Rectangle(50, 50, 200, 100);
g.DrawArc( pn, rect, 12, 84 );
}

The output looks like this:

GDI+ Tutorial for Beginners

Drawing a Line

DrawLine function of the Graphics class draws a line. It takes three parameters, a pen, and two Point class parameters, starting and ending points. Point class  constructor takes x, y arguments.

protected   override   void   OnPaint(PaintEventArgs pe)  
{  
Graphics g = pe.Graphics ;  
Pen pn =   new   Pen( Color.Blue );  
// Rectangle rect = new Rectangle(50, 50, 200, 100);  
Point pt1 =   new   Point( 30, 30);  
Point pt2 =   new   Point( 110, 100);  
g.DrawLine( pn, pt1, pt2 );  
}

The output looks like this:

GDI+ Tutorial for Beginners

Drawing an Ellipse

An ellipse( or a circle)  can be drawn by using DrawEllipse method. This method takes only two parameters, Pen and rectangle.

protected   override   void   OnPaint(PaintEventArgs pe)  
{  
Graphics g = pe.Graphics ;  
Pen pn =   new   Pen( Color.Blue, 100 );  
Rectangle rect =   new   Rectangle(50, 50, 200, 100);  
g.DrawEllipse( pn, rect );  
}

The output looks like this:

GDI+ Tutorial for Beginners

The FillPath

Drawing bazier curves is little more complex than other objects.

protected   override   void   OnPaint(PaintEventArgs pe)
{
Graphics g = pe.Graphics;
g.FillRectangle( new   SolidBrush(Color.White), ClientRectangle);
GraphicsPath path =   new   GraphicsPath( new   Point[] {
new   Point(40, 140),   new   Point(275, 200),
new   Point(105, 225),   new   Point(190, 300),
new   Point(50, 350),   new   Point(20, 180), },
new   byte [] {
( byte )PathPointType.Start,
( byte )PathPointType.Bezier,
( byte )PathPointType.Bezier,
( byte )PathPointType.Bezier,
( byte )PathPointType.Line,
( byte )PathPointType.Line,
});
PathGradientBrush pgb =   new   PathGradientBrush(path);
pgb.SurroundColors =   new   Color[] { Color.Green,Color.Yellow,Color.Red, Color.Blue,
Color.Orange, Color.White, };
g.FillPath(pgb, path);
}

The output looks like this:

GDI+ Tutorial for Beginners

Drawing Text and Strings

You can override OnPaint event of your form to draw an rectangle. The LinearGradientBrush encapsulates a brush and linear gradient.

protected   override   void   OnPaint(PaintEventArgs pe)
{
Font fnt =   new   Font("Verdana", 16);
Graphics g = pe.Graphics;
g.DrawString("GDI+ World", fnt,   new   SolidBrush(Color.Red), 14,10);
}

The output looks like this:

GDI+ Tutorial for Beginners

 

 

GDI+ Tutorial for Beginners


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