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The 'af' directory contains all source code for the cross-platform application framework. This directory contains the following subdirectories:

Directory  ev

Source code for the event mechanism for the cross-platform application framework. This code contains the machinery to do key bindings, mouse bindings, menu bars, and tool bars. This code is currently used by the word processor, but we expect to also use it for the spreadsheet application.

Directory  gr

Source code for graphics (drawing code, font code, etc.) 

Directory  util

Source code for general-purpose utility functions.

Directory  xap

Source code for application-neutral portion of the cross-platform framework defined in  ev .

 

Squiggles are used to underline miss-spelled words. Instead of simply erasing all squiggles and rechecking all words in a block when the block is changed, the squiggles are handled much like the words they underline.

The word currently being edited is the  pending word . When the cursor does not touch the pending word anymore (due to being moved away or the user typing a word separator), the word is spell-checked. If it is miss-spelled, it will be squiggled.

When text is added to the block,  fl_Squiggles::textInserted  is called with information of where in the block the text was added, and how much. It will then remove any squiggle located at that offset, move all following squiggles (so they end up aligned with the words they should underline) and spell-checks words in the added text (via  fl_BlockLayout::_recalcPendingWord ).

When text is deleted from the block,  fl_Squiggles::textDeleted  is called with information of where in the block text was deleted, and how much. It removes squiggles intersecting with that area, moves all following squiggles and makes pending the word at the deletion point since two words may have been joined, or a word lost part of its letters.

When a block is split in two,  fl_Squiggles::split  is called with information of where the block was split, and a pointer to the new block. The squiggles from the old block are split between it and the new block. The word at the end of the old block (which may have been broken), is spell-checked, and the first word of the new block is made the pending word.

When two blocks are merged into one,  fl_Squiggles::join  is called with information of the offset where squiggles from the second block should be joined onto the first block. The word at the merge point is made the pending word.

There's one known buglet: typing "gref' " correctly squiggles the word when typing ' since it's a word separator. However, deleting the s in "gref's" leaves gref unsquiggled because the word gref was not pending when the ' changed from a word character to a word delimiter. (hard to explain - just try it)

FL_DocLayout  is a formatted representation of a specific  PD_Document , formatted for a specific  GR_Graphics  context.

A FL_DocLayout encapsulates two related hierarchies of objects.

The  logical  (or  content ) hierarchy corresponds to the logical structure of the document.

Where each  fl_BlockLayout  corresponds to a logical element in the  PD_Document  (i.e., usually a paragraph of text).

The  physical  (or  layout ) hierarchy, by contrast, encapsulates the subdivision of physical space into objects of successively finer granularity.

Where each  fp_Run  contains some fragment of content from the original document, usually text.

Other subjects

 

 

 

Todo:
Add more class names / links to sources.

1. PieceTable

1.1. Introduction

pt_PieceTable  is the data structure used to represent the document. It presents an interface to access the document content as a sequence of (Unicode) characters. It includes an interface to access document structure and formatting information. It provides efficient editing operations, complete undo, and crash recovery.

1.2. Class Overview

The PieceTable consists of the following classs:

  1. InitialBuffer -- This is a read-only character array consisting of the entire character content of the document and initially read from the disk.  (All XML tags and other non-content items are omitted from this buffer.)

     

  2. ChangeBuffer -- This is an append-only character array consisting of all character content inserted into the document during the editing session.

     

  3. InitialAttrPropTable -- This is a read-only table of Attribute/Property structures extracted from the original document.

     

  4. ChangeAttrPropTable -- This is an append-only table of Attribute/Property structures that are created during the editing session.

     

  5. Piece -- This class represents a  piece of the sequence  of the document; that is, a contiguous sub-sequence having the same properties. Such as a span of text or an object (such as an in-line image). It contains a links to the previous and next Pieces in the document. Pieces are created in response to editing and formatting commands.

    1. TextPiece -- This subclass represents a span of contiguous text in one of the buffers. All text within the span has the same (CSS) properties. A TextPiece is not necessarily the longest contiguous span; it is possible to have  adjacent  (both in order and in buffer position) TextPieces with the same properties. A TextPiece contains a buffer offset and length for the location an size of the text and a flag to indicate which buffer. A TextPiece contains (or contains a link to) the text formatting information. Note that the buffer offset only gives the location of the content of the span in one of the buffers, it does not specify the absolute position of the span in the document.

       

    2. ObjectPiece -- This subclass represents an in-line object or image. It has no references to the buffers, but does provide a place-holder in the sequence.

       

    3. StructurePiece -- This subclass represents a section or paragraph. It has no references to the buffers, but does provide (CSS) style information and a place-holder in the sequence. There are no links between StructurePieces or between other Pieces and their (containing) StructurePieces.

     

  6. PieceList -- This is doubly-linked list of Pieces. The are linked in document order. A forward traversal of this list will reveal the entire content of the document; in doing so, it may wildly jump around both of the buffers, but that is not an issue.

     

  7. PX_ChangeRecord  -- Each editing and formatting change is represented as a ChangeRecord. A ChangeRecord represents an atomic change that was made to one or more pieces. This includes offset/length changes to a TextPiece and changes to the PieceList.

     

  8. ChangeVector -- This is a vector of ChangeRecords. This is used like a stack. ChangeRecords are appended to the vector (pushed onto the stack) as they are created in response to editing and formatting commands. The  undo  operation takes the last ChangeRecord in the vector and un-does its effect. A  redo  operation re-applies the ChangeRecord. The ChangeVector holds the complete information to undo all editing back to the initial document. The index of the current position in the ChangeVector is maintained. ChangeRecords are not removed from the vector until the  redo  is invalidated. When a ChangeRecord is removed from the vector, it is deleted.

1.3. Operations

  1. Insert( position , bAfter , c ) -- To  insert  one or more characters  c  into the document (either  before  or  after ) the absolute document position  position , we do the following:

    1. Append the character(s) to the ChangeBuffer.
    2. Find the TextPiece that spans the document position.
      • If the document position is in the middle of a TextPiece ( p1 ), we split it into two TextPieces ( p1a p1c ) and create a third TextPiece ( p1b ).  p1a  and  p1c  contain the left and right portions referenced in  p1 p1b  spans the newly-inserted character(s). The PieceList is updated so that the sequence  p1a,p1b,p1c  replace  p1  in the list.
      • If the document position is at the end of a TextPiece and the buffer position in either buffer is contiguous with the buffer and position referenced in the TextPiece and the formatting is the same, we may avoid the three part split and simply update the offset/length in the TextPiece. This case is very likely when the user is composing text or is undoing a delete.
      • If the document position is between Pieces, a new TextPiece is created and inserted into the PieceList.
    3. Create a ChangeRecord and append it to the ChangeVector. For an  insert , we construct a ChangeRecord of type  InsertSpan .
      • cr.span.m_documentOffset  contains the document position of the insertion.
      • cr.span.m_span  marks the buffer position of the text that was inserted.
      • cr.span.m_bAfter  remembers whether the insertion was before or after the document position.

     

  2. Delete( position , bAfter , length ) -- To  delete  one or more characters from the document (either  before  or  after ) the absolute document position  position , we do the following:

    1. Find the TextPiece that spans the document position.
      • If the length of characters is contained within the TextPiece ( p1 ), we split it into two TextPieces ( p1a  and  pl1b ). The offsets and lengths are set in the new TextPieces such that the deleted sequence is not in either piece. ( The deleted text is not actually deleted from the buffer; there are just no references to it from the PieceList. )
      • If the document position is at the beginning or end of a TextPiece, we can just adjust the offset/length, rather than doing the split.
      • If the deletion extends over multiple Pieces, we iterate over each piece in the range and perform a delete on the sub-sequence. This will result in a multi-step ChangeRecord.
      • TODO what about non-TextPieces??
    2. Create a ChangeRecord and append it to the ChangeVector. For a  delete , we construct a ChangeRecord of type  DeleteSpan .
      • cr.span.m_documentOffset  contains the document position of the deletion.
      • cr.span.m_span  marks the buffer position of the text that was deleted.
      • cr.span.m_bAfter  remembers whether the insertion was before or after the document position.

     

  3. InsertFormatting()
  4. ChangeFormatting()

     

  5. Undo -- This can be implemented using the information in the ChangeVector. If the CurrentPosition in the ChangeVector is greater than zero, we have  undo  information. The information in the ChangeRecord prior to the CurrentPosition is used to undo the editing operation. After an  undo  the CurrentPosition is decremented.

    • If the ChangeRecord is of type  InsertSpan : we perform a  delete  operation using  cr.span.m_documentOffset cr.span.m_span.m_length  and  cr.span.m_bAfter .

       

    • If the ChangeRecord is of type  DeleteSpan : we perform an  insert  operation using  cr.span.m_documentOffset cr.span.m_span , and  cr.span.m_bAfter .

       

    • If the ChangeRecord is of type  ChangeFormatting :
    • If the ChangeRecord is of type  InsertFormatting :

     

  6. Redo -- This can be implemented using the information in the ChangeVector. If the CurrentPosition in the ChangeVector is less than the length of the ChangeVector, the  redo  has not been invalidated and may be applied. The information in the ChangeRecord at the CurrentPosition provides complete information to describe the editing operation to be redone. After a  redo  the CurrentPosition is advanced.

     

  7. Autosave -- This can be implemented by periodically writing the ChangeBuffer, ChangeVector, and the ChangeAttrPropTable to temporary files. After a crash, the original document and the temporary files could be used to replay the editing operations and reconstruct the modified document.

1.4. Observations

  1. The content of the original file are never modified. Pieces in the PieceList describe the current document; the original content is referenced in a random access fashion.  For systems with small memory or for very large documents, it may be worth demand loading blocks of the original content rather than loading it completly into the InitialBuffer .

     

  2. Document content data (in the two buffers) are never moved once written.  insert  and  delete  operations change the Pieces in the PieceList, but do not move or change the contents of the two buffers.

     

  3. The result of an  undo  operation must produce the identical document structure and content. Since consecutive Pieces in the PieceList may have the same formatting properties and may refer to congituous buffer locations (there is no requirement to coalesce them), an  undo  operation may produce a different PieceList than we originally had prior to doing the operation that was undone.
    • TODO Check this. Whether the PieceList should be identical or equivalent.

1.5. Problems or Issues

  1. TextPieces represent spans of text that are convenient for the structure of the document and a result of the sequence of editing operations. They are not optimized for layout or display.

    • We can provide access methods to return a  const char *  into the buffers along with a length, which the caller could use in text drawing or measuring calls, but not c-style, zero-terminated strings.

     

  2. Mapping an absolute document position to a Piece involves a linear search of the PieceList to compute the absolute document position and find the correct Piece. The number of Pieces in a document is a function of the number of editing operations that have been performed in the session and of the complexity of the structure and formatting of the original document. A linear search might be painfully slow.

    • TODO  We have a patch to use an rbtree instead of the doubly-linked list to give us O( log(n) ) searching, but the memory consumption is still terrible and there is much improvement to be made. It is recommended that we optimize away the color and better yet, just switch to a fractal prefetching b+-tree. Other ideas include a topologically integrated mesh data structure, but the implementation and wrapping (for sanity's sake) of this would be quite a bit more work than the fpbtree.
    • TODO  Consider caching the last few lookup results so that we can avoid doing a search if possible. This should have a high hit-rate when the user is composing text.

     

  3. We provide a complete, but first-order  undo  with  redo . That is, we do not put the undo-operation in the undo (like emacs).

     

  4. TODO The  before  and  after  stuff on  insert  and  delete  is a bit of a hand-wave.

     

  5. TODO Need to add multi-step-undo so that delete operations which span multiple pieces can be represented operation to the user.

1.6. Code

                class PT_PieceTable

{

	const UT_UCSChar * m_InitialBuffer;

	const UT_UCSChar * m_ChangeBuffer;

	pt_PieceList * m_pieceList;

	pt_AttrPropTable m_InitialAttrPropTable;

	pt_AttrPropTable m_ChangeAttrPropTable;

	...

};
              
                class pt_Piece

{

	enum PieceType	{ TextPiece,

			  ObjectPiece,

			  StructurePiece };

	PieceType	m_pieceType;

	<linked-list or tree pointers>

	...

};
              
                class pt_Span

{

	UT_Bool		m_bInInitialBuffer;

	UT_uint32	m_offset;

	UT_uint32	m_length;

};
              
                class pt_TextPiece : public pt_Piece

{

	pt_Span			m_span;

	pt_AttrPropReference	m_apr;

	...

};
              
                class pt_ObjectPiece : public pt_Piece

{

	...

};
              
                class pt_StructurePiece : public pt_Piece

{

	pt_AttrPropReference	m_apr;

	...

};
              
                class pt_PieceList

{

	<container for linked-list or tree structure>

	...

};
              
                class pt_AttrPropReference

{

	UT_Bool		m_bInInitialTable;

	UT_uint32	m_index;

	...

};
              
                class pt_AttrProp

{

	UT_HashTable * m_pAttributes;

	UT_HashTable * m_pProperties;

	...

};
              
                class pt_AttrPropTable

{

	UT_vector<pt_AttrProp *>	m_Table;

	...

};
              
                class pt_ChangeRecord

{

	UT_Bool m_bMultiStepStart;

	UT_Bool m_bMultiStepEnd;
              
                	enum ChangeType	{ InsertSpan,

			  DeleteSpan,

			  ChangeFormatting,

			  InsertFormatting,

			  ...

			};

	struct {

		UT_uint32	m_documentOffset;

		UT_Bool		m_bAfter;

		pt_Span		m_span;

	} span;

	struct {

		UT_uint32	m_documentOffset1;

		UT_uint32	m_documentOffset2;

		pt_AttrPropReference	m_apr;

	} fmt;

	...

};
              
                class pt_ChangeVector

{

	UT_vector	m_vecChangeRecords;

	UT_uint32	m_undoPosition;

	...

};


              

 

 

 

The 'text' directory contains the text-editing engine used by AbiWord and other AbiSuite apps. There is one subdirectory per module.

Directory  fmt/xp  ( Formatter ):

Contains formatting and layout code, including views.

Directory  ptbl/xp  ( PieceTable ):

Contains the editable document, implemented using piece tables.

 

Todo:
Finish it.

1. Generalities

This part contains all the importer and exporter code used by AbiWord. IE_Imp_* classes are the document importers. IE_Exp_* classes are exporters. IE_ImpGraphic_* classes are graphics importers.

Importers and exporters are also used for clipboard operations.

2. Importers

3. Graphic Importers

4. Exporters

 

 

The 'wp' directory contains all source code specific to AbiWord. There is one subdirectory per module.

Directory  ap  ( AP )

Contains source code for application-specific portion of the cross-platform framework defined in  src/af/xap  and  src/af/ev . This contains application key bindings, mouse bindings, menu layouts, and toolbar layouts. It contains the menu string tables. It contains the table of application functions to which events may be bound. It contains the code to manage the document window (rulers, scroll bars, and the actual document window itself).

Directory  impexp  ( ImpExp )

Contains importers and exporters for various file formats. 

Directory  main  ( main )
Contains platform-specific source code for  main() .

Subdirectories below may have additional hierarchy to further break things down by module. However, eventually, source code should find itself in a directory which indicates the portability of the code within it. For example, cross-platform code should always be placed in a subdirectory called 'xp'. Win32-specific code should be in a subdirectory called 'win'.

 

 

 

Member  AP_CocoaApp::getPrefsValueDirectory  (bool bAppSpecific, const gchar *szKey, const gchar **pszValue) const
support meaningful return values.
Member  AP_CocoaApp::getStringSet  (void) const
This function should be inilined.
Member  AP_CocoaApp::shutdown  (void)
The return value should be fixed to check the return values of the functions it calls, and potentially handle errors. At a minimum, it should return false on errors.
Member  AP_UnixApp::getPrefsValueDirectory  (bool bAppSpecific, const gchar *szKey, const gchar **pszValue) const
support meaningful return values.
Member  AP_UnixApp::getStringSet  (void) const
This function should be inilined.
Member  AP_UnixApp::pasteFromClipboard  ( PD_DocumentRange  *pDocRange, bool bUseClipboard, bool bHonorFormatting=true)
currently i have this set so that a ^v or Menu[Edit/Paste] will use the CLIPBOARD property and a MiddleMouseClick will use the PRIMARY property -- this seems to be the "X11 way" (sigh). consider having a preferences switch to allow ^v and Menu[Edit/Paste] to use the most recent property... this might be a nice way of unifying things -- or it might not -- this is probably an area for investigation or some usability testing.
Member  AP_UnixApp::shutdown  (void)
The return value should be fixed to check the return values of the functions it calls, and potentially handle errors. At a minimum, it should return false on errors.
Member  AP_UnixToolbar_StyleCombo::getPangoAttrs  ( PD_Style  *pStyle, PangoFontDescription *desc)
ROB parse more attributes like font-color, background-color
Member  fp_CellContainer::setWidth  (UT_sint32 iWidth)
Should force re-line-break operations on all blocks in the container
Member  fp_VerticalContainer::insertContainerAfter  ( fp_Container  *pNewContainer,  fp_Container  *pAfterContainer)
This function has been hacked to handle the case where pAfterContainer is NULL. That case should not happen. Bad callers should be identified and fixed, and this function should be cleaned up.
Member  fp_VerticalContainer::setWidth  (UT_sint32)
Should force re-line-break operations on all blocks in the container
Member  FV_View::getEditableBounds  (bool bEnd, PT_DocPosition &docPos, bool bOverride=false) const
speed this up by finding clever way to cache the size of the header/footer region so we can just subtract it off.
Member  FV_View::isImageSelected  (void) const
eventually make it faster by not fetching the image data ID.
Member  GR_CairoGraphics::polygon  ( UT_RGBColor  &c,  UT_Point  *pts, UT_uint32 nPoints)
Rob find out how to have this function used, and test.
Member  IE_Imp_Applix::_applixNewPara  (const char *buf, size_t len)
TODO handle the style and paragraph attributes.
Member  IE_Imp_Applix::_applixPageBreak  (const char *buf, size_t len)
TODO handle even/odd page, currently ignored by Abiword
Member  IE_Imp_RTF::LoadPictData  (PictFormat format, const char *image_name, struct  RTFProps_ImageProps  &imgProps, bool isBinary=false, long binaryLen=0)
TODO: We assume the data comes in hex. Check this assumption as we might have to handle binary data as well
Page  ImpExp
Finish it.
page  Main Page
Add more class names / links to sources.
Page  PieceTable
Add more class names / links to sources.
Member  RTF_msword97_level::ParseLevelText  (const std::string &szLevelText, const std::string &szLevelNumbers, UT_uint32 iLevel)
look up the parent label and be more precise about what is added by this label.
Class  RTFHdrFtr
add right and left headers and footer. Not yet supported by AbiWord
Member  UT_convert  (const char *str, UT_sint32 len, const char *from_codeset, const char *to_codeset, UT_uint32 *bytes_read, UT_uint32 *bytes_written)
Check for out-of-memory allocations etc.
Member  AP_CocoaApp::initialize  (void)
This function is 136 lines - way too long. Needs to be refactored, to use a buzzword.
Member  AP_UnixApp::initialize  (bool has_display)
This function is 136 lines - way too long. Needs to be refactored, to use a buzzword.
Member  fp_Run::_drawTextLine  (UT_sint32, UT_sint32, UT_uint32, UT_uint32, UT_UCSChar *)
Currently, this does not detect whether it is on the screen or not, so it redraws way too often.

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