OpenCASCADE BRepTools

系统 2282 0

OpenCASCADE BRepTools

eryar@163.com

Abstract. OpenCASCADE BRepTools provides utilities for BRep data structure. OuterWire method to find the outer wire of a face. Dump method to dump a BRep object. It also can be used as the data exchange for OpenCASCADE native shapes. 

Key Words. OpenCASCADE, BRepTools, BRep, Topology

1. Introduction

OpenCASCADE 提供了一个类BRepTools,其中有许多static函数,主要用来对BRep表示的拓朴形状的数据进行读写,也提供了查找一个面中外环(Outer Wire)的函数。因为OpenCASCADE中的边界表示法BRep的数据结构如下图1.1所示:

wps_clip_image-4070

Figure 1.1 BRep Data Structure of OpenCASCADE

因为OpenCASCADE中拓朴结构采用了包含关系,当需要将TopoDS_Shape数据保存到文件时,如何保持TopoDS_Shape中的关系,以便于从文件读取这些数据时,可以重构出TopoDS_Shape中的各种关系?

参 考opennurbs中的BRep表示时数据的存储方式,可知直接在BRep中保存拓朴及几何数据的索引,这样对数据的存储及读取时重构拓朴结构还是很方 便的。而在OpenCASCADE中拓朴数据是以Handle来保存的,且为组合关系,即一个父结构中有一个列表 (TopoDS_ListOfShape)给包含了子结构数据。对于没有索引的OpenCASCADE的拓朴结构,如何进行读写操作呢?

本文结合类BRepTools中的函数,对OpenCASCADE中TopoDS_Shape数据的保存和读取功能的代码进行分析,从而对ModelingData中的BRep数据做进一步的理解。

2.Topology Shape Serialization

OpenCASCADE的类BRepTools中提供了如下函数,可以TopoDS_Shape中的数据进行导入导出:

v BRepTools::Dump();

v BRepTools::Read();

v BRepTools::Write();

这 几个函数比较常用,因为可以方便地将TopoDS_Shape导出,或导入到OpenCASCADE的Draw Test Harness中,来对程序一些算法进行验证。对于使用了组合关系的TopoDS_Shape如何确保数据的保存及读取后,能够维持这些关系?带着这个问 题去看BRep文件读写的功能,应该更为清晰。

还是看看代码,如下所示为输出TopoDS_Shape的函数,在程序Debug时比较常用:

        
          //
        
        
          =======================================================================


        
        
          //
        
        
          function : Dump


        
        
          //
        
        
          purpose  : 


        
        
          //
        
        
          =======================================================================
        
        
          void
        
          BRepTools::Dump(
        
          const
        
         TopoDS_Shape& Sh, Standard_OStream&
        
           S)

{

  BRepTools_ShapeSet SS;

  SS.Add(Sh);

  SS.Dump(Sh,S);

  SS.Dump(S);

}
        
      

其中使用了类BRepTools_ShapeSet,这里的Set的意思我理解为集合的意思,其Add函数如下:

        
          //
        
        
          =======================================================================


        
        
          //
        
        
          function : Add


        
        
          //
        
        
          purpose  : 


        
        
          //
        
        
          =======================================================================
        
        

Standard_Integer  TopTools_ShapeSet::Add(
        
          const
        
         TopoDS_Shape&
        
           S)

{

  
        
        
          if
        
         (S.IsNull()) 
        
          return
        
        
          0
        
        
          ;

  myLocations.Add(S.Location());

  TopoDS_Shape S2 
        
        =
        
           S;

  S2.Location(TopLoc_Location());

  Standard_Integer index 
        
        =
        
           myShapes.FindIndex(S2);

  
        
        
          if
        
         (index == 
        
          0
        
        
          ) {

    AddGeometry(S2);



    
        
        
          for
        
        
           (TopoDS_Iterator its(S2,Standard_False,Standard_False);

         its.More(); its.Next())

      Add(its.Value());

    index 
        
        =
        
           myShapes.Add(S2);

  }

  
        
        
          return
        
        
           index;

}
        
      

这是一个递归函数,通过AddGeometry函数,将TopoDS_Shape中的几何信息都保存到相应的集合Set中,Set中使用了Map,即给每个几何信息一个唯一的编号与之对应。

        
          //
        
        
          =======================================================================


        
        
          //
        
        
          function : AddGeometry


        
        
          //
        
        
          purpose  : 


        
        
          //
        
        
          =======================================================================
        
        
          void
        
         BRepTools_ShapeSet::AddGeometry(
        
          const
        
         TopoDS_Shape&
        
           S)

{

  
        
        
          //
        
        
           Add the geometry
        
        
          if
        
         (S.ShapeType() ==
        
           TopAbs_VERTEX) {

    

    Handle(BRep_TVertex) TV 
        
        =
        
           Handle(BRep_TVertex)::DownCast(S.TShape());

    BRep_ListIteratorOfListOfPointRepresentation itrp(TV
        
        ->
        
          Points());

    

    
        
        
          while
        
        
           (itrp.More()) {

      
        
        
          const
        
         Handle(BRep_PointRepresentation)& PR =
        
           itrp.Value();



      
        
        
          if
        
         (PR->
        
          IsPointOnCurve()) {

        myCurves.Add(PR
        
        ->
        
          Curve());

      }



      
        
        
          else
        
        
          if
        
         (PR->
        
          IsPointOnCurveOnSurface()) {

        myCurves2d.Add(PR
        
        ->
        
          PCurve());

        mySurfaces.Add(PR
        
        ->
        
          Surface());

      }



      
        
        
          else
        
        
          if
        
         (PR->
        
          IsPointOnSurface()) {

        mySurfaces.Add(PR
        
        ->
        
          Surface());

      }



      ChangeLocations().Add(PR
        
        ->
        
          Location());

      itrp.Next();

    }



  }

  
        
        
          else
        
        
          if
        
         (S.ShapeType() ==
        
           TopAbs_EDGE) {



    
        
        
          //
        
        
           Add the curve geometry
        
        

    Handle(BRep_TEdge) TE =
        
           Handle(BRep_TEdge)::DownCast(S.TShape());

    BRep_ListIteratorOfListOfCurveRepresentation itrc(TE
        
        ->
        
          Curves());



    
        
        
          while
        
        
           (itrc.More()) {

      
        
        
          const
        
         Handle(BRep_CurveRepresentation)& CR =
        
           itrc.Value();

      
        
        
          if
        
         (CR->
        
          IsCurve3D()) {

        
        
        
          if
        
         (!CR->
        
          Curve3D().IsNull()) {

          myCurves.Add(CR
        
        ->
        
          Curve3D());

          ChangeLocations().Add(CR
        
        ->
        
          Location());

        }

      }

      
        
        
          else
        
        
          if
        
         (CR->
        
          IsCurveOnSurface()) {

        mySurfaces.Add(CR
        
        ->
        
          Surface());

        myCurves2d.Add(CR
        
        ->
        
          PCurve());

        ChangeLocations().Add(CR
        
        ->
        
          Location());

        
        
        
          if
        
         (CR->
        
          IsCurveOnClosedSurface())

          myCurves2d.Add(CR
        
        ->
        
          PCurve2());

      }

      
        
        
          else
        
        
          if
        
         (CR->
        
          IsRegularity()) {

        mySurfaces.Add(CR
        
        ->
        
          Surface());

        ChangeLocations().Add(CR
        
        ->
        
          Location());

        mySurfaces.Add(CR
        
        ->
        
          Surface2());

        ChangeLocations().Add(CR
        
        ->
        
          Location2());

      }

      
        
        
          else
        
        
          if
        
         (myWithTriangles) { 
        
          //
        
        
           for XML Persistence
        
        
          if
        
         (CR->
        
          IsPolygon3D()) {

          
        
        
          if
        
         (!CR->
        
          Polygon3D().IsNull()) {

            myPolygons3D.Add(CR
        
        ->
        
          Polygon3D());

            ChangeLocations().Add(CR
        
        ->
        
          Location());

          }

        }

        
        
        
          else
        
        
          if
        
         (CR->
        
          IsPolygonOnTriangulation()) {

          myTriangulations.Add(CR
        
        ->
        
          Triangulation());

          myNodes.Add(CR
        
        ->
        
          PolygonOnTriangulation());

          ChangeLocations().Add(CR
        
        ->
        
          Location());

          
        
        
          if
        
         (CR->
        
          IsPolygonOnClosedTriangulation())

            myNodes.Add(CR
        
        ->
        
          PolygonOnTriangulation2());

        }

        
        
        
          else
        
        
          if
        
         (CR->
        
          IsPolygonOnSurface()) {

          mySurfaces.Add(CR
        
        ->
        
          Surface());

          myPolygons2D.Add(CR
        
        ->
        
          Polygon());

          ChangeLocations().Add(CR
        
        ->
        
          Location());

          
        
        
          if
        
         (CR->
        
          IsPolygonOnClosedSurface())

          myPolygons2D.Add(CR
        
        ->
        
          Polygon2());

        }

      }

      itrc.Next();

    }

  }



  
        
        
          else
        
        
          if
        
         (S.ShapeType() ==
        
           TopAbs_FACE) {



    
        
        
          //
        
        
           Add the surface geometry
        
        

    Handle(BRep_TFace) TF =
        
           Handle(BRep_TFace)::DownCast(S.TShape());

    
        
        
          if
        
         (!TF->Surface().IsNull())  mySurfaces.Add(TF->
        
          Surface());



    
        
        
          if
        
         (myWithTriangles) { 
        
          //
        
        
           for XML Persistence
        
        

      Handle(Poly_Triangulation) Tr = TF->
        
          Triangulation();

      
        
        
          if
        
         (!
        
          Tr.IsNull()) myTriangulations.Add(Tr);

    }



    ChangeLocations().Add(TF
        
        ->
        
          Location());

  }

}
        
      
由上述代码可知,Edge中的几何信息较多,Face中的几何信息最少,只是几何曲面或其用于显示的网格数据。在将拓朴数据输出时,拓朴面、边及顶点中包含的几何信息都是前面几何数据的编号,即相当于索引号的形式输出,代码如下所示:
        
          //
        
        
          =======================================================================


        
        
          //
        
        
          function : WriteGeometry


        
        
          //
        
        
          purpose  : 


        
        
          //
        
        
          =======================================================================
        
        
          void
        
          BRepTools_ShapeSet::WriteGeometry(
        
          const
        
         TopoDS_Shape&
        
           S, 

                                        Standard_OStream
        
        &   OS)
        
          const
        
        
           

{

  
        
        
          //
        
        
           Write the geometry
        
        
          if
        
         (S.ShapeType() ==
        
           TopAbs_VERTEX) {



    
        
        
          //
        
        
           Write the point geometry
        
        

    TopoDS_Vertex V =
        
           TopoDS::Vertex(S);

    OS 
        
        << BRep_Tool::Tolerance(V) << 
        
          "
        
        
          \n
        
        
          "
        
        
          ;

    gp_Pnt p 
        
        =
        
           BRep_Tool::Pnt(V);

    OS
        
        <<p.X()<<
        
          "
        
        
          "
        
        <<p.Y()<<
        
          "
        
        
          "
        
        <<p.Z()<<
        
          "
        
        
          \n
        
        
          "
        
        
          ;



    Handle(BRep_TVertex) TV 
        
        =
        
           Handle(BRep_TVertex)::DownCast(S.TShape());

    BRep_ListIteratorOfListOfPointRepresentation itrp(TV
        
        ->
        
          Points());

    

    
        
        
          while
        
        
           (itrp.More()) {

      
        
        
          const
        
         Handle(BRep_PointRepresentation)& PR =
        
           itrp.Value();



      OS 
        
        << PR->
        
          Parameter();

      
        
        
          if
        
         (PR->
        
          IsPointOnCurve()) {

        OS 
        
        << 
        
          "
        
        
           1 
        
        
          "
        
         << myCurves.Index(PR->
        
          Curve());

      }



      
        
        
          else
        
        
          if
        
         (PR->
        
          IsPointOnCurveOnSurface()) {

        OS 
        
        << 
        
          "
        
        
           2 
        
        
          "
        
         <<  myCurves2d.Index(PR->
        
          PCurve());

        OS 
        
        << 
        
          "
        
        
          "
        
         << mySurfaces.Index(PR->
        
          Surface());

      }



      
        
        
          else
        
        
          if
        
         (PR->
        
          IsPointOnSurface()) {

        OS 
        
        << 
        
          "
        
        
           3 
        
        
          "
        
         << PR->Parameter2() << 
        
          "
        
        
          "
        
        
          ;

        OS 
        
        << mySurfaces.Index(PR->
        
          Surface());

      }



      OS 
        
        << 
        
          "
        
        
          "
        
         << Locations().Index(PR->
        
          Location());

      OS 
        
        << 
        
          "
        
        
          \n
        
        
          "
        
        
          ;

      

      itrp.Next();

    }

    

    OS 
        
        << 
        
          "
        
        
          0 0\n
        
        
          "
        
        ; 
        
          //
        
        
           end representations
        
        
          

  }



  
        
        
          else
        
        
          if
        
         (S.ShapeType() ==
        
           TopAbs_EDGE) {



    
        
        
          //
        
        
           Write the curve geometry 
        
        
          

    Handle(BRep_TEdge) TE 
        
        =
        
           Handle(BRep_TEdge)::DownCast(S.TShape());



    OS 
        
        << 
        
          "
        
        
          "
        
         << TE->Tolerance() << 
        
          "
        
        
          "
        
        
          ;

    OS 
        
        << ((TE->SameParameter()) ? 
        
          1
        
         : 
        
          0
        
        ) << 
        
          "
        
        
          "
        
        
          ;

    OS 
        
        << ((TE->SameRange())     ? 
        
          1
        
         : 
        
          0
        
        ) << 
        
          "
        
        
          "
        
        
          ;

    OS 
        
        << ((TE->Degenerated())   ? 
        
          1
        
         : 
        
          0
        
        ) << 
        
          "
        
        
          \n
        
        
          "
        
        
          ;

    

    Standard_Real first, last;

    BRep_ListIteratorOfListOfCurveRepresentation itrc 
        
        = TE->
        
          Curves();

    
        
        
          while
        
        
           (itrc.More()) {

      
        
        
          const
        
         Handle(BRep_CurveRepresentation)& CR =
        
           itrc.Value();

      
        
        
          if
        
         (CR->
        
          IsCurve3D()) {

        
        
        
          if
        
         (!CR->
        
          Curve3D().IsNull()) {

          Handle(BRep_GCurve) GC 
        
        =
        
           Handle(BRep_GCurve)::DownCast(itrc.Value());

          GC
        
        ->
        
          Range(first, last);

          OS 
        
        << 
        
          "
        
        
          1 
        
        
          "
        
        ;                               
        
          //
        
        
           -1- Curve 3D
        
        

          OS << 
        
          "
        
        
          "
        
        <<myCurves.Index(CR->
        
          Curve3D());

          OS 
        
        << 
        
          "
        
        
          "
        
        <<Locations().Index(CR->
        
          Location());

          OS 
        
        << 
        
          "
        
        
          "
        
        <<first<<
        
          "
        
        
          "
        
        <<
        
          last;

          OS 
        
        << 
        
          "
        
        
          \n
        
        
          "
        
        
          ;

        }

      }

      
        
        
          else
        
        
          if
        
         (CR->
        
          IsCurveOnSurface()) {

        Handle(BRep_GCurve) GC 
        
        =
        
           Handle(BRep_GCurve)::DownCast(itrc.Value());

        GC
        
        ->
        
          Range(first, last);

        
        
        
          if
        
         (!CR->
        
          IsCurveOnClosedSurface())

          OS 
        
        << 
        
          "
        
        
          2 
        
        
          "
        
        ;                             
        
          //
        
        
           -2- Curve on surf
        
        
          else
        
        
          

          OS 
        
        << 
        
          "
        
        
          3 
        
        
          "
        
        ;                             
        
          //
        
        
           -3- Curve on closed surf
        
        

        OS <<
        
          "
        
        
          "
        
        <<myCurves2d.Index(CR->
        
          PCurve());

        
        
        
          if
        
         (CR->
        
          IsCurveOnClosedSurface()) {

          OS 
        
        <<
        
          "
        
        
          "
        
         << myCurves2d.Index(CR->
        
          PCurve2());

          PrintRegularity(CR
        
        ->
        
          Continuity(),OS);

        }

        OS 
        
        << 
        
          "
        
        
          "
        
         << mySurfaces.Index(CR->
        
          Surface());

        OS 
        
        << 
        
          "
        
        
          "
        
         << Locations().Index(CR->
        
          Location());

        OS 
        
        << 
        
          "
        
        
          "
        
        <<first<<
        
          "
        
        
          "
        
        <<
        
          last;

        OS 
        
        << 
        
          "
        
        
          \n
        
        
          "
        
        
          ;



        
        
        
          //
        
        
           Write UV Points 
        
        
          //
        
        
           for XML Persistence higher performance
        
        
          if
        
         (FormatNb() == 
        
          2
        
        
          )

        {

          gp_Pnt2d Pf,Pl;

          
        
        
          if
        
         (CR->
        
          IsCurveOnClosedSurface()) {

            Handle(BRep_CurveOnClosedSurface) COCS 
        
        =
        
           

              Handle(BRep_CurveOnClosedSurface)::DownCast(CR);

            COCS
        
        ->
        
          UVPoints2(Pf,Pl);

          }

          
        
        
          else
        
        
           {

            Handle(BRep_CurveOnSurface) COS 
        
        =
        
           

              Handle(BRep_CurveOnSurface)::DownCast(CR);

            COS
        
        ->
        
          UVPoints(Pf,Pl);

          }

          OS 
        
        << Pf.X() << 
        
          "
        
        
          "
        
         << Pf.Y() << 
        
          "
        
        
          "
        
         << Pl.X() << 
        
          "
        
        
          "
        
         << Pl.Y() << 
        
          "
        
        
          \n
        
        
          "
        
        
          ;

        }

      }

      
        
        
          else
        
        
          if
        
         (CR->
        
          IsRegularity()) {

        OS 
        
        << 
        
          "
        
        
          4 
        
        
          "
        
        ;                              
        
          //
        
        
           -4- Regularity
        
        

        PrintRegularity(CR->
        
          Continuity(),OS);

        OS 
        
        << 
        
          "
        
        
          "
        
        <<mySurfaces.Index(CR->
        
          Surface());

        OS 
        
        << 
        
          "
        
        
          "
        
        <<Locations().Index(CR->
        
          Location());

        OS 
        
        << 
        
          "
        
        
          "
        
        <<mySurfaces.Index(CR->
        
          Surface2());

        OS 
        
        << 
        
          "
        
        
          "
        
        <<Locations().Index(CR->
        
          Location2());

        OS 
        
        << 
        
          "
        
        
          \n
        
        
          "
        
        
          ;

      }



      
        
        
          else
        
        
          if
        
         (myWithTriangles) { 
        
          //
        
        
           for XML Persistence
        
        
          if
        
         (CR->
        
          IsPolygon3D()) {

          Handle(BRep_Polygon3D) GC 
        
        =
        
           Handle(BRep_Polygon3D)::DownCast(itrc.Value());

          
        
        
          if
        
         (!GC->
        
          Polygon3D().IsNull()) {

            OS 
        
        << 
        
          "
        
        
          5 
        
        
          "
        
        ;                            
        
          //
        
        
           -5- Polygon3D
        
        

            OS << 
        
          "
        
        
          "
        
        <<myPolygons3D.FindIndex(CR->
        
          Polygon3D());

            OS 
        
        << 
        
          "
        
        
          "
        
        <<Locations().Index(CR->
        
          Location());

            OS 
        
        << 
        
          "
        
        
          \n
        
        
          "
        
        
          ;

          }

        }

        
        
        
          else
        
        
          if
        
         (CR->
        
          IsPolygonOnTriangulation()) {

          Handle(BRep_PolygonOnTriangulation) PT 
        
        =
        
           

            Handle(BRep_PolygonOnTriangulation)::DownCast(itrc.Value());

          
        
        
          if
        
         (!CR->
        
          IsPolygonOnClosedTriangulation())

            OS 
        
        << 
        
          "
        
        
          6 
        
        
          "
        
        ;                            
        
          //
        
        
           -6- Polygon on triangulation
        
        
          else
        
        
          

            OS 
        
        << 
        
          "
        
        
          7 
        
        
          "
        
        ;                            
        
          //
        
        
           -7- Polygon on closed triangulation
        
        

          OS << 
        
          "
        
        
          "
        
         <<  myNodes.FindIndex(PT->
        
          PolygonOnTriangulation());

          
        
        
          if
        
         (CR->
        
          IsPolygonOnClosedTriangulation()) {

            OS 
        
        << 
        
          "
        
        
          "
        
         << myNodes.FindIndex(PT->
        
          PolygonOnTriangulation2());

          }

          OS 
        
        << 
        
          "
        
        
          "
        
         << myTriangulations.FindIndex(PT->
        
          Triangulation());

          OS 
        
        << 
        
          "
        
        
          "
        
        <<Locations().Index(CR->
        
          Location());

          OS 
        
        << 
        
          "
        
        
          \n
        
        
          "
        
        
          ;

        }

      }

      

      itrc.Next();

    }

    OS 
        
        << 
        
          "
        
        
          0\n
        
        
          "
        
        ; 
        
          //
        
        
           end of the list of representations
        
        
            }

  

  
        
        
          else
        
        
          if
        
         (S.ShapeType() ==
        
           TopAbs_FACE) {



    Handle(BRep_TFace) TF 
        
        =
        
           Handle(BRep_TFace)::DownCast(S.TShape());

    
        
        
          const
        
         TopoDS_Face& F =
        
           TopoDS::Face(S);



    
        
        
          if
        
         (!(TF->
        
          Surface()).IsNull()) {

      OS 
        
        << ((BRep_Tool::NaturalRestriction(F)) ? 
        
          1
        
         : 
        
          0
        
        
          );

      OS 
        
        << 
        
          "
        
        
          "
        
        
          ;

      
        
        
          //
        
        
           Write the surface geometry
        
        

      OS << 
        
          "
        
        
          "
        
         <<TF->
        
          Tolerance();

      OS 
        
        << 
        
          "
        
        
          "
        
         <<mySurfaces.Index(TF->
        
          Surface());

      OS 
        
        << 
        
          "
        
        
          "
        
         <<Locations().Index(TF->
        
          Location());

      OS 
        
        << 
        
          "
        
        
          \n
        
        
          "
        
        
          ;

    }

    
        
        
          else
        
        
          //
        
        
          For correct reading of null face
        
        
                {

    OS 
        
        << 
        
          0
        
        
          ;

    OS 
        
        << 
        
          "
        
        
          "
        
        
          ;

    OS 
        
        << 
        
          "
        
        
          "
        
         <<TF->
        
          Tolerance();

    OS 
        
        << 
        
          "
        
        
          "
        
         << 
        
          0
        
        
          ;

    OS 
        
        << 
        
          "
        
        
          "
        
         << 
        
          0
        
        
          ;

    OS 
        
        << 
        
          "
        
        
          \n
        
        
          "
        
        
          ;

      }

    
        
        
          if
        
         (myWithTriangles) { 
        
          //
        
        
           for XML Persistence
        
        
          if
        
         (!(TF->
        
          Triangulation()).IsNull()) {

        OS 
        
        << 
        
          2
        
        
          ;

        OS 
        
        << 
        
          "
        
        
          "
        
        
          ;

        
        
        
          //
        
        
           Write the triangulation
        
        

        OS << 
        
          "
        
        
          "
        
         <<myTriangulations.FindIndex(TF->
        
          Triangulation());

      }

    }

  }

  

}
        
      

通过先将几何数据收集到相应的集合(映射)中,再在拓朴结构对应的地方以索引号的方式输出,这样就便于从文件读取数据时,以类似的方式来重构BRep边界表示的拓朴Shape的结构。即读取文件重构拓朴结构数据是输出的逆过程。

在实现从文件读取BRep表示的数据时,先将几何信息读取到对应的集合中,再读取拓朴结构数据时,若拓朴结构中包含几何信息,则以索引的方式,找到对应的几何数据即可。详细实现可参考源程序。

3. For Debugging

由 于BRepTools为Toolkit TKBRep中的类,所以依赖的动态库较少,所以在编程时,若要验证一些算法的正确性时,经常需要将TopoDS_Shape的数据导出,甚至可以直接先 在Draw Test Harness中使用相关命令来将导出的数据导入来查看结果。

4. Conclusion

通 过BRepTools中对TopoDS_Shape数据的输出及导入的代码分析可知,对于只有组合关系的数据,若想维持这种关系,就需要引入集合映射的类 来产生索引,进而在读取数据时,可以根据索引来重构拓朴关系。由于opennurbs中的BRep在内存中本来就是索引的方式,所以在数据存取时,实现要 简单很多。

5. References

1. OpenCASCADE Team. BRep Format. 2014.12

2. Shing Liu. Topology and Geometry in OpenCascade-Topology. 

http://www.cppblog.com/eryar/archive/2013/09/21/203338.html

3. Shing Liu. Topology and Geometry in OpenCascade-Vertex

http://www.cppblog.com/eryar/archive/2013/08/20/202678.html

4. Shing Liu. Topology and Geometry in OpenCascade-Edge

http://www.cppblog.com/eryar/archive/2013/08/24/202739.html

5. Shing Liu. Topology and Geometry in OpenCascade-Face

http://www.cppblog.com/eryar/archive/2013/09/12/203199.html

OpenCASCADE BRepTools


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